《Grand Theft Auto 6》(GTA 6)developer Rockstar Games is once again caught up in a cybersecurity storm. The hacking group ShinyHunters claims it has successfully breached Rockstar Games’ internal systems, and has demanded a ransom be paid through extortion on the dark web by April 14 or else the stolen data will be published. As negotiations broke down, some internal information has already leaked online. The contents cover financial figures, player spending behavior, marketing plans, and outsourcing partnership agreements.
Hacker ShinyHunters extorts GTA5 developer Rockstar
According to reports from overseas media and the leaked accounts, ShinyHunters says this attack is related to cloud or SaaS tools such as Snowflake and Anodot, and claims it obtained Rockstar’s internal data through this. However, when Rockstar Games responded publicly, it downplayed the impact of the incident, emphasizing that the hackers only obtained “a small amount of non-essential information,” without stealing any critical data and without causing any material impact on the company’s operations or players. In other words, the two sides’ claims about the severity of the leak clearly differ.
Although Rockstar tried to reduce external concerns, the leaked contents still have high market attention value, especially the revenue and player data for 《GTA Online》 and 《Red Dead Online》, which is being exposed for the first time in a form close to internal operating reports.
From the leaked data, 《GTA Online》 from September 2025 to April 2026 generated an average weekly revenue of about $9.59M, average daily revenue of about $1.32M, lowest weekly revenue of about $4.8M, highest weekly revenue of up to $27.89M, with an estimated annualized revenue of about $498.8 million.
In comparison, 《Red Dead Online》(Red Blood Redemption) performs significantly worse: from June 2024 to April 2026 it averaged about $507k in revenue per week, with an annualized estimate of about $26.4 million—an enormous gap versus 《GTA Online》.
Source: GTA Forum Data reveals GTA Online is supported by 4% of whale players
These figures also reveal the highly concentrated structure of Rockstar’s online game revenue. While 《GTA Online》 remains one of the most profitable long-running online games in the market, its income does not come from most players; instead, it is built on a small number of paying users.
Source: GTA Forum
The data shows 《GTA Online》 has about 507k average active users and about 464k average new users, but only about 393k average paying players—meaning roughly only 4% of active users actually pay. As for 《Red Dead Online》, it has about 969k average active players and only about 15k average paying players, with a lower conversion rate of about 1.58%.
GTA Online is still Rockstar’s steady money-printing machine
In terms of the paid structure, the leaked data indicates that the 《GTA+》 subscription makes up about 26% of 《GTA Online》’s daily revenue, while the remaining 74% mainly comes from players buying Shark Cards—i.e., a mechanism that converts cash into in-game currency. This means that this long-running product from Rockstar still relies heavily on microtransactions to generate cash flow, rather than depending purely on subscription income.
Source: GTA Forum
For Take-Two and Rockstar, this once again proves that 《GTA Online》 is not just an extension of 《GTA 5》—it is an operating machine that continues to reliably print money.
If we further break down platform performance, PlayStation 5 is clearly the most profitable platform for 《GTA Online》. The leaked data shows that PS5 players contribute about $4.48 million in average weekly revenue; Xbox Series X|S ranks second with average weekly revenue of about $1.86 million, while the PC platform is clearly behind, averaging only about $264k per week. This reflects that the core paying audience for 《GTA Online》 is still primarily concentrated among console players, especially within the PlayStation ecosystem.
From a regional perspective, the United States is, without question, Rockstar’s most important source of cash flow. The data shows that from September 9, 2025 to March 24, 2026, 《GTA Online》 generated cumulative revenue of $153 million in the U.S. market—far higher than any other country.
The UK ranks second with $25.17 million, Germany is around $15.73 million for third, while Australia and France contribute about $8.95 million and $8.73 million respectively. In other words, although this game is a global-level IP, the handful of high-spending mature markets are still what truly support the revenue.
Recommend GTA5 players change passwords + enable 2FA
At present, in the leaked content, there is no evidence of player passwords being exposed or large-scale personal data leaks. But because the incident still involves Rockstar’s internal systems being compromised, the public generally continues to recommend that players change their passwords and enable two-step verification to reduce account risk.
More importantly, this batch of data once again unintentionally proves that 《GTA Online》 is still Rockstar’s super cash cow to this day. Even though 《GTA 6》 hasn’t been released yet, 《GTA Online》 alone can bring in more than $1.3 million per day—an annualized figure close to $500 million. For Take-Two, this also means that 《GTA 6》 is not just a new title for release, but the next handoff of a platform-style product that brings in hundreds of millions of dollars in annual revenue.
This article Hackers publish GTA 5 internal data, Rockstar earns $1.3 million per day but 《Grand Theft Auto 6》 still remains nowhere in sight First appeared on Chain News ABMedia.