I recently took some time to try out a new blockchain game developed by the team supported by a16z, during the wipeout test version conducted in New Zealand, Australia, and Canada. Since I am in Singapore, the download process took several days—registering an Australian account and purchasing a VPN tool were necessary, but the final gaming experience is still worth sharing.
**Art and Quality** Honestly, the art level of this game is quite surprising. Compared to most Web2 RPG mobile games on the market, its graphics quality is above average, I would rate it 85+. Character modeling, scene design, and special effects all show sincerity; it doesn’t feel rough or poorly made.
**Core Gameplay System** The game adopts a common RPG framework—story-driven quests and battle leveling loops. It incorporates card drawing and character development systems. Battles use a four-person team with real-time switching, a design that has become quite mature in recent action RPGs. Overall, it’s quite standard, with no particularly innovative features, but it doesn’t feel awkward either.
**Critiques During Experience** The biggest issue is that the test version currently lacks Chinese language support. The story text auto-plays quickly, and for non-native English speakers, it’s hard to read before it moves on. This directly caused me to spend a lot of time playing without understanding the story background and plot setup.
On the social and interaction level, it’s even colder. Currently, during the testing phase, I silently complete tasks, fight, and level up alone, with no access to multiplayer interactions. For Chinese players accustomed to PVP and GVG, the experience is quite average—pure PVE single-player feels too strong, and playing for a long time can get a bit boring.
It reminds me of playing “Nier: Automata” on PS4, where controlling a character wandering aimlessly in the desert, then having to go out to busy places to find some activity—such loneliness is very real. If blockchain games lack social features, it could significantly impact long-term retention.
**Follow-up Focus** Next, I will continue to experience this test version, focusing on whether there are on-chain gameplay designs and the depth of the economic system. If the game can add Chinese localization upon official release, it could improve many user experience issues.
I welcome other testers to share their opinions and feedback in the comments.
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SleepyValidator
· 20h ago
There's no Chinese, so this definitely discourages domestic players.
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ForkPrince
· 20h ago
The fact that there's no Chinese version is really amazing. Who can understand the rapid fire plot in English?
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LiquidityNinja
· 20h ago
No Chinese, so I'll just pass and wait for the official version.
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PumpAnalyst
· 20h ago
Can a16z's endorsement hold up this wave? I see an art score of 85, but the social attributes are so weak that the daily active user data might break below the support level.
It's really funny that there's no localization in Chinese; they haven't even done proper homework before cutting the leeks.
With such a strong single-player feel, what will keep people around later? The on-chain economic system needs to have some real substance, brother.
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OldLeekMaster
· 20h ago
It's really frustrating without Chinese. Is all this fuss about the Australian account for this?
I recently took some time to try out a new blockchain game developed by the team supported by a16z, during the wipeout test version conducted in New Zealand, Australia, and Canada. Since I am in Singapore, the download process took several days—registering an Australian account and purchasing a VPN tool were necessary, but the final gaming experience is still worth sharing.
**Art and Quality**
Honestly, the art level of this game is quite surprising. Compared to most Web2 RPG mobile games on the market, its graphics quality is above average, I would rate it 85+. Character modeling, scene design, and special effects all show sincerity; it doesn’t feel rough or poorly made.
**Core Gameplay System**
The game adopts a common RPG framework—story-driven quests and battle leveling loops. It incorporates card drawing and character development systems. Battles use a four-person team with real-time switching, a design that has become quite mature in recent action RPGs. Overall, it’s quite standard, with no particularly innovative features, but it doesn’t feel awkward either.
**Critiques During Experience**
The biggest issue is that the test version currently lacks Chinese language support. The story text auto-plays quickly, and for non-native English speakers, it’s hard to read before it moves on. This directly caused me to spend a lot of time playing without understanding the story background and plot setup.
On the social and interaction level, it’s even colder. Currently, during the testing phase, I silently complete tasks, fight, and level up alone, with no access to multiplayer interactions. For Chinese players accustomed to PVP and GVG, the experience is quite average—pure PVE single-player feels too strong, and playing for a long time can get a bit boring.
It reminds me of playing “Nier: Automata” on PS4, where controlling a character wandering aimlessly in the desert, then having to go out to busy places to find some activity—such loneliness is very real. If blockchain games lack social features, it could significantly impact long-term retention.
**Follow-up Focus**
Next, I will continue to experience this test version, focusing on whether there are on-chain gameplay designs and the depth of the economic system. If the game can add Chinese localization upon official release, it could improve many user experience issues.
I welcome other testers to share their opinions and feedback in the comments.