Creator fees done right: when a project scales beyond 20M+ in volume, sustainable revenue mechanisms actually matter. Take projects where devs have genuine skin in the game—consistent fee income creates real incentive alignment. As volume grows, so does earning potential, which means the team stays motivated and keeps shipping.



That's the whole point of creator fees. They're designed for legitimate projects with active development, not for low-liquidity experiments that barely move. The difference is accountability. When a dev benefits directly from their project's growth, the quality of execution tends to follow.
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WagmiWarriorvip
· 13h ago
That's true, but in reality, how many projects can really stick to 20M+... Most die halfway, and the fee structure has instead become a vampire.
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CryptoWageSlavevip
· 13h ago
That's right, this is the proper attitude for doing things seriously. Unlike some projects that only want fees without contributing, only teams with real skin in the game will hustle.
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HorizonHuntervip
· 13h ago
NGL creator fee really depends on the scale; charging high fees for small projects can seem too greedy.
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GasGoblinvip
· 13h ago
ngl creator fees, it really depends on whether the team is truly all-in. Projects that only take a cut without contributing will eventually fade away.
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