X platform experienced another system adjustment last night, this time mainly focusing on optimizing the underlying algorithm and creator incentive system.
The latest official information revealed is quite interesting—2026 is indeed positioned as the "Creator Monetization Year One." According to data released by X, the total earnings of creators by the end of 2025 have already reached a historical high. The core goal for this year is to expand this cake, allowing content producers to earn more.
The logic of revenue distribution has also become more transparent. Simply put, the factors that determine your income ceiling are quite specific: the higher the proportion of Blue Badge members (Premium users) within your fan base, and the more frequent and active the content interactions, the greater your earning opportunities. This mechanism is actually guiding creators to not only pursue follower numbers but also to focus on follower quality and community activity—creating a positive cycle of "targeted fans → high interaction → high earnings."
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WhaleShadow
· 8h ago
Doing some more work, having a high proportion of blue labels is necessary. Now I need to cultivate elite fans.
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BridgeNomad
· 8h ago
ngl this premium user weighting feels like another liquidity fragmentation scheme tbh... creators chasing blue checkmarks instead of actual engagement? seen this movie before, trust assumptions break down real fast when incentives misalign like that
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NftBankruptcyClub
· 8h ago
Sounds like another round of pulling the wool over investors' eyes. The higher the proportion of Blue Label members, the more the profit? This trick is no different from Substack.
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PebbleHander
· 8h ago
A high proportion of blue labels is necessary to make money, another tactic to harvest retail investors.
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GateUser-e87b21ee
· 8h ago
Honestly, it's still the same old story of Blue Badge members getting priority... It seems that ordinary people still don't stand a chance.
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just_here_for_vibes
· 8h ago
Wait, the higher the proportion of blue badge users, the more the earnings? Isn't this just a covert way to encourage us to sell courses and harvest the leeks?
Basically, it's the same old trick—high-quality fans are valuable, and having a lot of zombie fans is useless.
I actually want to see how many creators can really make a living from this; probably still the big V eats the meat while the small V drinks the soup situation.
Forget it, I'm just here to watch the fun. Monetization or not doesn't matter.
This round of adjustments doesn't seem to have anything new; they said the same thing last year.
Targeted fans sound good, but is it really difficult to implement in practice, everyone?
X platform experienced another system adjustment last night, this time mainly focusing on optimizing the underlying algorithm and creator incentive system.
The latest official information revealed is quite interesting—2026 is indeed positioned as the "Creator Monetization Year One." According to data released by X, the total earnings of creators by the end of 2025 have already reached a historical high. The core goal for this year is to expand this cake, allowing content producers to earn more.
The logic of revenue distribution has also become more transparent. Simply put, the factors that determine your income ceiling are quite specific: the higher the proportion of Blue Badge members (Premium users) within your fan base, and the more frequent and active the content interactions, the greater your earning opportunities. This mechanism is actually guiding creators to not only pursue follower numbers but also to focus on follower quality and community activity—creating a positive cycle of "targeted fans → high interaction → high earnings."