There's an interesting question: Are crypto card platforms truly innovating the collectibles market, or are they just a different skin for casinos?
Recently, an analyst from a leading research institution pointed out that projects like Collector Crypt ($CARDS) may show promising short-term revenue figures, but their growth logic is more like a "new type of casino disguised as TCG" rather than being based on genuine market demand for traditional trading cards.
**Why are crypto cards more attractive than eBay?**
When NFTs first became popular, many people couldn't understand their value. In contrast, the card market has often been used as a comparison—rarity, ownership, and tradability are inherent features of cards. It’s just that these features weren’t on the blockchain before.
Now? Platforms like Collector Crypt store physical cards in partnered vaults and then tokenize them for on-chain trading. The benefits are clear: physical assets are more easily circulated, transparency is much higher than P2P platforms (like eBay), and users feel more secure.
**But that's not all**
The real revenue engine of these platforms isn’t in secondary market transaction fees but in the card draw mechanism. Users spend money to buy random card packs, gambling on whether they can draw higher-value rare cards. This logic is completely different from traditional TCGs—it’s more akin to probability-based in-game gacha systems.
That’s why some say that the true model of certain crypto card platforms is fundamentally driven by probabilities that keep users continuously recharging.
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OnchainDetective
· 13h ago
It's another shell casino. I knew 🙃's card drawing mechanism and gameplay should have been reported long ago.
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ChainMaskedRider
· 13h ago
Basically, it's just a rebranded casino, and the flaws of the gacha mechanism were exposed as soon as it appeared.
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MidnightSnapHunter
· 13h ago
Once the gacha mechanism is out, you immediately know what's going on—it's definitely a casino trick.
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WenMoon
· 13h ago
A set of gacha mechanics, essentially just probability harvesting. Even with an NFT skin, you can't escape the fate of a casino.
There's an interesting question: Are crypto card platforms truly innovating the collectibles market, or are they just a different skin for casinos?
Recently, an analyst from a leading research institution pointed out that projects like Collector Crypt ($CARDS) may show promising short-term revenue figures, but their growth logic is more like a "new type of casino disguised as TCG" rather than being based on genuine market demand for traditional trading cards.
**Why are crypto cards more attractive than eBay?**
When NFTs first became popular, many people couldn't understand their value. In contrast, the card market has often been used as a comparison—rarity, ownership, and tradability are inherent features of cards. It’s just that these features weren’t on the blockchain before.
Now? Platforms like Collector Crypt store physical cards in partnered vaults and then tokenize them for on-chain trading. The benefits are clear: physical assets are more easily circulated, transparency is much higher than P2P platforms (like eBay), and users feel more secure.
**But that's not all**
The real revenue engine of these platforms isn’t in secondary market transaction fees but in the card draw mechanism. Users spend money to buy random card packs, gambling on whether they can draw higher-value rare cards. This logic is completely different from traditional TCGs—it’s more akin to probability-based in-game gacha systems.
That’s why some say that the true model of certain crypto card platforms is fundamentally driven by probabilities that keep users continuously recharging.