Recently, I've been observing two projects, ZAMA and FOGO, and it's quite an interesting phenomenon. ZAMA's token hasn't officially started selling yet, and the mainnet is not live, but the contract was released early. As a result, it was out for several days, and all market expectations during the contract's release period were basically exhausted. Looking at FOGO, it follows a similar pattern; the two projects' processes are almost indistinguishable. Honestly, this kind of approach isn't very attractive. When they officially launch later, it might even turn into a negative factor. Where's the problem? It's that all the hype was released prematurely. When it's time to generate real buzz, the market has already grown tired of it. This phenomenon has been quite common recently, with the project teams and the market always out of sync.

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ProposalManiacvip
· 01-14 05:54
This is a typical case of incentive compatibility failure. The project team didn't properly calculate the game theory balance. Releasing the contract early is like having no lock-up period for the proposal; the hype is released all at once, and there's nothing left afterward.
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OldLeekConfessionvip
· 01-14 05:54
Once the contract is released, there's no follow-up strength. This trick is indeed very common.
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FortuneTeller42vip
· 01-14 05:53
This tactic is really played out; once the contract is released, it loses its momentum.
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AlphaWhisperervip
· 01-14 05:53
Releasing the contract early just leads to a failed project. This tactic really needs to be changed.
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DAOTruantvip
· 01-14 05:41
It's the same old trick again—releasing the contract early to create hype, but instead, it just burns out everyone's expectations. The project team really should learn how to tell a good story. Two projects are exactly the same; the mainnet isn't even visible yet, and the hype has already cooled down. That's why I don't have much confidence in recent new projects; their sense of timing is terrible.
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FloorSweepervip
· 01-14 05:28
Ha, it's the same old trick again. Release the contract first to generate buzz, but when it actually launches, no one will watch it anymore.
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