The core of user experience is not about incentives, but about eliminating cognitive load. A well-designed process should make users make fewer decisions, reduce context switching, and follow an optimal path.
For example, such a guiding mechanism: users first complete basic operations and dashboard confirmation on the mainnet, then naturally transition to the Polygon staking process. This seemingly simple step optimization can significantly reduce user churn and effectively filter out batch-registered bot accounts. These seemingly minor design decisions directly impact the health of the product and user quality.
Many teams should devote more effort to this type of experience design.
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WenMoon
· 14h ago
Basically, it's about bothering users less, really. I directly uninstall those products with a bunch of buttons jumping around.
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MEV_Whisperer
· 01-15 12:15
Really speaking, too many projects are just focused on throwing incentives, but in the end, it's still a bunch of zombie accounts, and no one uses them. It's better to refine the process so that people don't have to think at all.
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SatsStacking
· 01-15 02:13
To be honest, this really hits me. I’ve been exhausted by a bunch of chaotic processes before. When will there be a team that truly understands this principle...
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HodlKumamon
· 01-12 23:52
Honestly, this is what a product manager should be doing. I previously saw a data analysis showing that for each additional decision point in the process, the user churn rate jumps by about 15%. Compared to spending money on incentives, optimizing the user experience path has a vastly higher ROI.
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digital_archaeologist
· 01-12 23:48
That's right, many projects focus only on adding incentives, resulting in a UI that feels like a maze. Users give up before they even start making money.
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RumbleValidator
· 01-12 23:40
This is true product design. It's not about piling on features, but about eliminating redundant decision points. The process from Mainnet to Polygon directly filters out real users; bots can't pass through this cognitive funnel.
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AirdropBuffet
· 01-12 23:28
Oh, wait, incentives are the only thing that matter. How can you say it's not about incentives...
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TestnetNomad
· 01-12 23:24
Exactly right. Too many projects are only thinking about how to throw incentives, and they don't spend time optimizing processes at all. User experience is extremely poor.
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GasFeeCryer
· 01-12 23:24
That's right. Many projects nowadays are just stacking incentives, resulting in a terrible user experience, and no one stays.
The core of user experience is not about incentives, but about eliminating cognitive load. A well-designed process should make users make fewer decisions, reduce context switching, and follow an optimal path.
For example, such a guiding mechanism: users first complete basic operations and dashboard confirmation on the mainnet, then naturally transition to the Polygon staking process. This seemingly simple step optimization can significantly reduce user churn and effectively filter out batch-registered bot accounts. These seemingly minor design decisions directly impact the health of the product and user quality.
Many teams should devote more effort to this type of experience design.